#ifndef SERVERSTATE_HH #define SERVERSTATE_HH #include "BasicState.hh" #ifdef __GNUG__ #include #else #include "../rnd/MLCG.h" #endif class ServerState : public BasicState { public: ServerState(); ~ServerState(){ delete gen;}; MLCG *gen; VTime elapsedTime; // Time elapsed from beginning of the server int numClientsRecv; // Number of clients serviced from the queue ServerState& operator=(ServerState&); void copyState(BasicState *); int getSize() const; }; #endif