#include "ServerState.hh" ServerState::ServerState() { elapsedTime = 0; } ServerState& ServerState::operator=(ServerState& cpyState) { (BasicState &)*this = (BasicState &) cpyState; this->elapsedTime = cpyState.elapsedTime; } void ServerState::copyState(BasicState *rhs) { *this = *((ServerState *) rhs); } int ServerState::getSize() const { return sizeof(ServerState); }