#ifndef NOTIME_OBJECT_HH #define NOTIME_OBJECT_HH // Copyright (c) 1994-1996 Ohio Board of Regents and the University of // Cincinnati. All Rights Reserved. // BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY // FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT // PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, // EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE // PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME // THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. // IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING // WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR // REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR // DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL // DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM // (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED // INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF // THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER // OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. // // // $Id: // //--------------------------------------------------------------------------- #include #include "BasicNoTime.hh" #include "DefaultVTime.hh" #include "BasicState.hh" #include "Interactive.hh" class LogicalProcess; class BasicEvent; class InputQueue; class NoTimeObject : public BasicNoTime { public: NoTimeObject(); virtual ~NoTimeObject(); struct NoTimeStateWrapper { BasicState* current; } *state; void executeSimulation(); BasicEvent *getEvent(); // gets an event from the input queue void sendEvent(BasicEvent *); // put an event on the output queue void recvEvent(BasicEvent *); // how to handle incoming messages void setInputQueue(InputQueue *); void executeProcess() = 0; virtual void initialize() {}; virtual void finalize() {}; virtual void terminateSimulation(char *) {}; virtual void deAllocateState(BasicState*); virtual BasicState* allocateState() = 0; virtual void causalityViolationHandler(BasicEvent *) {}; inline VTime getLVT() const { return state->current->lVT; } protected: void sendEventUnconditionally(BasicEvent*); virtual void fillEventInfo(BasicEvent*); private: SequenceCounter eventCounter; void timeWarpInit(); InputQueue* inputQueue; }; #endif