Towards a Knowledge-Intensive and Interactive Knowledge Discovery Cycle
Benoît Mathern, Alain Mille, Amélie Cordier, Damien Cram and Raafat Zarka
11:30 - 12:00
TStore: A Web-Based System for Managing, Transforming and Reusing Traces
Raafat Zarka, Pierre-Antoine Champin, Amélie Cordier, Elöd Egyed-Zsigmond, Luc Lamontagne and Alain Mille
12:00 - 12:30
Intelligent Interactions: Artificial Intelligence and Motion Capture for Negotiation of Gestural Interactions
Quentin Thevenet, Marie Lefevre, Amélie Cordier and Mathieu Barnachon
12:30 - 13:00
A Trace-Based Approach for Managing Users Experience
Béatrice Fuchs and Amaury Belin
13:00 - 14:00
Lunch
14:00 - 14:30
Acquisition of Cases in Sequential Games using Conditional Entropy
Luc Lamontagne, Francis Rugamba and Guy Mineau
14:30 - 15:00
Capturing and Adapting Traces for Character Control in Computer Role Playing Games
Jonathan Rubin and Ashwin Ram
15:00 - 15:30
Creating Diverse Storylines by Reusing Plan-Based Stories
Alexandra Coman and Héctor Muñoz-Avila
15:30 - 16:00
Case-Based Story Generation through Story Amalgamation
Santiago Ontañón, Jichen Zhu and Enric Plaza
There has been recent interest from multiple perspectives in artificial intelligence approaches based around traces. An important part of users' experience is stored in traces that record human activity, for example, when interacting with computer systems through an application, a game, etc.
The opportunity to collect user experience as traces enables reusing those traces in CBR processes, since such traces capture past user experiences. Therefore, traces constitute a knowledge container from which a CBR process may build and reuse cases or traces. The goal of the workshop is to gather and contrast approaches in exploiting traces for various tasks and domains through CBR.
We welcome contributions in areas that include, but are not limited to, the following:
Collecting traces, building cases from traces
Modeling trace content, trace elements and cases
Connections between trace components and domain vocabulary/knowledge
Provenance information regarding traces
Reasoning via user traces
Learning by observation, demonstration or imitation
Retrieval and adaptation of traces or episodes
Applications (human learning, web search, collaborative work, or other novel application)
Toolkits and/or methodologies for reasoning via traces
Architectures of trace reusing systems
Game playing via reusing user traces
Tools for integrating trace-based techniques and gaming environments
This workshop will be held on September 4th, 2012 as part of the ICCBR 2012 workshop series in Lyon, France. This workshop is open to all interested conference participants, but may be limited by available room facilities.
We plan to include an invited speaker to summarize recent work in this area and might also invite papers from a small but diverse set of contributors. The Organizing Committee will select a subset of the submitted papers for oral presentation. Finally, time will be reserved for a session where some participants can demonstrate their systems and illustrate the contributions of CBR technology.
June 3, 2012 June 10, 2012 - Deadline for workshop paper submission July 6, 2012 July 7, 2012 - Notification of acceptance for workshop papers July 27, 2012 - Camera ready copy due September 4, 2012 - Workshop held at ICCBR 2012