Explorer agent algorithm
For every edge (i,j) set an initial value Tij(t) for trail intensity. Place m ants on the source node. [Generate new explorers at freq. ef] ]
2. Set s:= 1 { tabu list index)
Place starting town of the kth
3. Repeat until dest’n reached:
Choose the node j to move to
with probability pijk (t)
Move the kth ant to node j.
Update explorer route cost:
Insert town j in tabuk(s).
if (pathe = pathBuffer * d)
create and send allocator
create and send allocator
Evaporation occurs concurrently with exploration